69

Your fusion beam flashes past the missile but lances into the missile base, destroying it totally. Its last missile is almost upon you - your hand whips out to the ECM controls, but it is too late. the missile completely fills the scanner screen as it hits you head on and there is a great blast that rocks the ship, stopping it almost dead in its tracks. Lose 2 points of Shields or 3 points of Armour. If your ship's defences are at zero or below all of the circuits overload, turn to 276. If they are not, you accelerate away. Turn to 20.

Turn to 276